Senior game engineer specializing in gameplay systems, mobile live-service games, prototyping, and cross-functional feature delivery ⇩ 15+ years building professional games, from shipped mobile titles at EA/Glu to rapid prototype development at PeopleFun. Experienced across Unity, C#, C++, gameplay systems, analytics, content pipelines, and live operations. Shipped Games Diner Dash Adventures - Lead Client Engineer Covet Fashion - Engineering Manager Gordon Ramsay Dash - Lead Client Engineer Cooking Dash (2015) - Client Engineer Diner Dash (2014) - Lead Client Engineer Mall Stars - Lead Client Engineer Dinertown Zoo - Client Engineer Personal Projects https://github.com/jeromebyrne?tab=repositories