Client Engineering Lead for Diner Dash

I served as the client engineering lead for Diner Dash, PlayFirst’s debut game developed on cocos2d-x using C++. From the start, I was deeply involved in the project, contributing to multiple prototypes and iterating quickly to refine gameplay mechanics.

Leading the development of game systems and the core engine/library, I played a key role in shaping the final product. The result was a game that captivated audiences worldwide with its addictive gameplay and charming characters.

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Cooking Dash (2015)

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