
Key Individual Contributor on Cooking Dash
As a key contributor to the development of Cooking Dash, I used the Cocos2d-x engine with C++ to enhance and evolve the beloved game mechanics of its predecessor, Diner Dash. My role involved developing critical game systems and the core engine to ensure a smooth and engaging gameplay experience.
This project, completed in less than six months, involved rapid iteration and development phases that significantly shortened the production cycle. The result was a notable increase in revenue compared to Diner Dash, demonstrating the successful adaptation and innovation that Cooking Dash brought to fans of time management and culinary-themed games.